Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Friday, 14 August 2009

COD: WAW MAP PACK 3

TONY.

well i know this is a little late but... who cares :p. first of all if you hav'nt got this map by now you should because it's awesome 10x better then the others.

To tell the truth in my opinion the thing that makes this worth the money is the the new zombie map DER RIESE which means (The Giant) even though some people thought it meant zombie factory. Anyway this map is very difficult due to the fact it shows COD:WAW & NAZI ZOMBIES in a new way for example you get to upgrade weapons in the PACK-A-PUNCH machine, this increases your guns fire power and speed also DER RIESE has a new way to get around the map with the help of teleporters ( which involves you having to link them to a mainframe) but thats not hard and can be done in earlier rounds.



Apart from that there's a new weapon you can wield, called the MONKEY BOMB ( if you've played left 4 dead and you have seen the pipe bomb it works in the same way). The bomb basically distracts the zombies and lures them to it with it's song and after about 5 seconds it blows up, taking all the zombies with it :P Think pipe bomb from left 4 dead, just happier.


me and the other inbetweengamers say thing same about this map. It's the best outta the 3 and the zombie map is proof of that.

I'll do a review on the online maps since i get a proper chance to play them been spending most of my time on DER RIESE lool.

Wednesday, 5 August 2009

Mothership Zeta - Review

Well its done, the final DLC is out, and to be honest... I think its a bad way to go.
enough of that for now lets get onto the review.


Well it all starts the second you step outside vault 101, you pick up a strange new signal to investigate as with all of the DLC (bar Broken Steel).

Due to this you can set foot onto the wastes for barely 10 minutes and chose to be whisked away into the stars. I do however strongly suggest you get in a good few levels before trying, high teens is an absolute minimum if you ask me, more on that soon.

so you make it to Recon Craft Theta, those emergency beacon has strangely been amplified to cover the entire Capital Wastes, and see no immediate differences. Once you get close enough to the ship you are picked up by a giant tractor beam and begin you slow, blue glow filled, 50's cliché abduction! floating rocks and all.

Story Synopsis – Minor spoilers
after a pretty disturbing blurry vision probe you will black out again and wake in your cell with fellow wastelander Somah, this is where he story begins. you quickly think up a fool proof scheme to escape and follow through with it by beginning to beat the crap out of eachother, and then turning on your little green guards as soon as the shield door comes done, as mentioned before its all very cliché. I won't give away too much story but you find your salvation in a little girl called Sally who knows the ship like the back of her hand, and despite having lost her entire family in the great war of 2077 (yes she is still a little girl) seems extremely happy, this proved quite annoying to me as everytime I followed one of her requests she would pop up splurting her super happy fun comments... I don't know maybe she just needs some friends (or a psychiatrist)

after traversing the completely linear hallways (with the ever helpful guidance of Sally) you will come across a dilemma, this will cause you to need to go out into space for a short while, oh and as chance has it there is a spaceman in cryo-stasis on board (along with a Samurai, Cowboy and Anchorage Medic, each of these people seem to be of at least decent use in certain areas, modifying alien biogel to heal humans, pumping lead into alien skulls and slicing their way through pretty much anything. Despite their seeming usefulness ultimately it will come down to whether you want to fight to keep THEM alive against the horribly overpowered aliens or just kill them yourself and get some unique weapons and armour, good character or bad I'm pretty sure you all know the best choice.


after murdering your way through cryo-labs, weapons research labs, robot assembly and don't forget the livin quarters you will have a final face off with the captain. I won't give to much away but after your not to friendly encounter you will come to the great finale! Which I would love to talk about but dont really want to give away the ending, lets just say this could be a hard a hard battle if you are on your own, having to fend off aliens from behind and an entirely giant new threat ahead, afte dealing with both your will be able to beam yourself back to earth. Congratulations you are back on earth and away from the evil ship, but was it all worth it?


Weapons and Combat


On-board Zeta you will find a some new w

eapons, all with a unique variant hidden somewhere on-board. When I say some, I really mean

some – There is one melee weapon, 2 energy, short and long and a heavy energy weapon. You

will find some

other weapons from Earth's past and a couple of other unique weapons but they all leave a little to be desired. These weapons, while not that effective at all, are practically the only weapons useful on Zeta as the aliens seems pretty resistant to human technology, don't let that stop you pumping a 12 gauge into their head though, that's still pretty effective ;).


Armour is all but non-existent on-board the ship as the aliens bullet stopping armour would be just too small for you, sorry. The only armour you will find is that which you loot from your dead friends so best bring your own.

Finally there is one of my biggest gripes. The completely over powered enemies. Where most of the aliens will go down like most strong enemies, all to often you will bump into a predator like almost invisible enemy, wearing his super strong energy shield. While exactly the same as the other aliens on-board this armour leaves them as one of the strongest enemies in the game, taking more than 3 direct Tesla cannon hits to put down.


While I understand bethesda putting these in to give the player a challenge, I think I speak for everyone when I say a strategic enemy that takes cover and flanks is much more fun then a half invisible bullet sponge that makes you use more stimpaks than a behemoth.


Environment


While refreshingly new and different from the bleak old wasteland the perfectly sterilised and shiny interiors of Zeta are just too different yet to common. The wow factor quickly wore off as I found myself traversing the same corridor multiple times and think oh look that pipes on this side now, and, where did the orange fluid tubes go?

Sure its different, sure its fun, but it gets old a lot faster then the vast wasteland.

Even the much awaited space-walk was a let down, I was outside for 2 minutes having to do a menial task and then straight back inside, I think maybe a little bit of dirt and grime here and there wouldn't have gone a miss

I haven't Really included an exploration Portion this review, this is because it's practically non-existent. The only thing you will be searching for are the unique alien weapons and the Capture logs for the Achievement... Let me tell you - this alone sucked most of the fun out for me, only to find at the last minute I had missed 1 and couldn't go back as the doors had become INACCESSIBLE... yeah great work on that one huh? my advice is to either use a guide or just do it on another save some time - don't waste the time or stress searching.


Overall

Overall I think Mothership Zeta is a bit of a let down, as for the last big DLC, sure it has that big difference thing going for it, I mean who would have guessed fallout would have aliens, but as for actual interaction with them, I think it would have been best left untouched.


If you are looking for a DLC as linear as anchorage with no sign of a story and enemies harder then Broken Steel then go for it, but for me... I wish they would repeal that 'No-Refunds' Policy.


8 for Effort but come Bethesda is this really it?


Did I mention there about 5 different loots to find, 2 enemy types and practically no exploration?


We at Inbetween-Gamers give Zeta


5 / 10


best choice? Hardly.

Monday, 11 May 2009

Little King's story Review - Nintendo Wii

Written By JJ






Welcome King, to our humble land of Alpoko.
Our story starts as many do, chasing an infestation of rats out of the house only to find yourself lost in the forest yet again.
After incidentally finding a mystical crown ingeniously hidden inside some rocks you become King of a small community (hey, would you complain?).

You find yourself at the center of the world in your castle (a small hut I might add) tasked with bringing life back to the diminished community of Alpoko and clearing its lands of the dangerous UMA! (unidentified Mysterious Animals)

You go about your job, hand picking your best "Carefree Adults" or the utterly worthless as others might say, and bringing them into the wild to dig for treasure and expand your small town. You will find yourself digging holes and cutting bushes in an attempt to amass you first 100,00 Bol (The currency of the world) to begin construction and give your Subjects something to do.

Don't mess with the king

There is something strangely fulfilling about sending a group of, straight out of the barn, farmers to slaughter a helpless wandering gang of evil turnips with beautiful classical music to accompany. Even the most hardcore gamers have to sit back and enjoy themselves, you will soon find there is a much deeper side to this game then its floral entourage first lets on.


In the beginning you have access to only a small amount of resources and buildings, a guard house and a farm, it may seem a handful having to balance out your Royal Guard of faithful followers but after you pass the first hour you will be wishing you never ventured outside the castle. From carpenters to merchants as you progress through the game you will find more and more buildings, jobs and areas becoming available to you, each unit proving as invaluable as the last, making managing your Royal Guard all the more difficult - not in a bad way, yet it becomes apparent there is much more strategy to the game then is first seen.
Don't let the pretty scenery fool you, there is a world of deep strategy within this game.



Just because this game is on the Wii and has a small child on the front, don't let it fool you into thinking its easy. The game has a range of bosses, rival kings and area specific UMA that all require planning and thought to defeat (unless of course you don't care about sending loyal subjects to their certain demise)

the game will have you constantly thinking and rethinking past strategies, should you bring an entire team of soldiers to defeat that boss? What if you require an archer to counter long range attacks? What if you need to build a stair case to get closer and deal extra damage? don't make the same mistakes I did - diversity is key.
one of the first main bosses I found myself facing was a giant frog... EASY! or so I thought.
It's combination of ranged and close attacks had me stumped, and after losing all of my soldiers I decided to reset... numerous times. Attempting to take down a boss without proper preparation is almost suicide, and losing well trained soldiers only serves to hurt your game plan even more. In the end the key to the battle, and most battles, was to learn the enemies strategy and simply evade then attack, which also sounds simple... yet later proves to be much more complicated.

If this game was designed for children then they must be much better at games then I am as at times some portions of the game seem impossible.

The Royal Guard preparing to slaughter a group of unsuspecting onii An event for the whole family!

Another thing you will notice is that the games area seems reasonably small, I thought this could be a limitation on the Wii's part as the game is fully free roaming and also boasts beautiful graphics, some that merge seamlessly with the stylised cut-scenes throughout the game. How wrong I was after 5 hours I had only begun to unlock the entirety of the games map, let alone set about conquering the world! (as it seems you have no choice but to do)


The revealing and conquering of the new world centers around your main Adviser, the Ex Knight Howser Oreganostein, yeah I can't say it either. He will convince you to build a suggestion box in which you will receive love and hate mail, as well as quests, both side and story advancing. after each successful main quest your Kingdom will celebrate with a public holiday, in the town center upon a bonfire an item depicted the last beat boss is shown. these holidays serve no real purpose in the game but to add more character a life to an already lively and vibrant atmosphere, you cant do much on these days but talking to Howser will end the day with nothing lost nor gained.

When you finally begin to explore the game world you will begin to see how detailed and most importantly, different each area is. one day you might be fighting giant slugs an another walking mushrooms - there is always someone new to kill.

All in all the game does a brilliant job at what it set out to do

You will find yourself commanding subjects ranging from the humble farmer to the mystical wizard

onto the more technical aspects of the game some small problems do become apparent. After 10 hours of wandering the vast open spaces of the games luscious environment you may find you party of 10 soldiers have gone AWOL, this is caused by the games lack of AI fault-finding, your followers, as well as enemies can become caught behind rocks and beside stairs that you have walked up, and all to easily. ascending a flight of stairs becomes a challenge each time, attempting to keep your entire party together like some small annoying mandatory mini game.

The only other gripe I have with the game is its save feature - of which to use you must trudge back to the castle and speak to Verde, traversing back to the castle is also the only way to heal too (bar some magical hot springs to heal your wounded soldiers). this can become tedious and annoying yet later in the game you will find solutions to all of these problems, as if Rising Star left them in only to show off how good they where later on. after defeating the first king a travelling merchant will offer to build you a jump cannon, which lets you instantly jump from your castle to any area on the map - and opening your menu and pressing 2 will bring you back to the castle. The path finding is also slightly set about in the form of attack formation upgrades (didn't I mention you could buy upgrades before? sorry) these can help to make your followers walk single file, making short work of previous stair related mis-haps.

What do you mean no motion sensing!?


The games lack of any motion sensing features has left many in the dark, why put a game on the Wii without massacring its control scheme to work with motion sensing!? - maybe it could have been done well but to me it is a bit of a relief as my arms still ache from the day I got my Wii, while I will not go into much detail on them they can be confusing at times, the D pad controls your soldiers, the nunchuck controls you - A means Attack B means Come back, they made it work great... although it might have helped if there where more control tutorials (wait there aren't any at all...)


For a game that I expected so little I have received so much, this game is a definite buy for any people looking for a long, yet fun and addicting challenge to bring a failing kingdom to prosperity... and don't even get me started on the ending!

I give this game 9/10