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"Documentation obtained by Joystiq – and subsequently confirmed with two separate sources – reveals that "USB Mass Storage Device Support on Xbox 360" will soon be a reality. The document, authored by a senior software development engineer at Microsoft, states that due to "increased market penetration of high-capacity, high throughput USB mass storage devices, a 2010 Xbox 360 system update" will allow consumers to save and load game data from USB devices. The update is purportedly coming in Spring 2010. Once the update occurs, Xbox 360 owners will be able to download Xbox Live Arcade games, Xbox Live Indie games, Games on Demand, DLC and Title Updates to the storage device. "USB storage devices may, however, have far greater memory capacity than MUs (at the date of writing, the largest MU is 512 MB), and may therefore support previously infeasible operations-such as installation of a full disc-based title." That's right, you can also store disc-based games to the USB device; however, it will require the disc to be in the tray for authentication, identical to the current functionality"Well this all sounds great but there is a catch - No matter the size of the USB the maximum usable amount of memory is 16GB - not the greatest however still a lot better then the crappy sized Microsoft memory cards. This will most probably spell the end for the Microsoft memory card business but I don't think there ever was a big one anyway - I just wonder if they will try and put any limitations on using the memory stick on a computer and transferring your profile and items across - as we all know what that leads to!
"If you're intent on circumventing Microsoft's cutthroat hard drive pricing the Xbox 360, you can use two USB storage devices for a maximum of 32 GB of usable storage; however, the console "has a fixed limit of two external USB mass storage devices" regardless of whether they're "formatted for the Xbox 360 or not." If you fill all three USB ports on the console, only the first two to be connected will be recognized."




The galaxy's most enigmatic thief Kasumi has enemies everywhere, but only a few could put a face to her name. Not much is known about her, other than Cerberus has contracted her to assist Commander Shepard in the mission to save mankind. In exchange, she requires help with a dangerous heist to infiltrate the vault of a deadly criminal known as Donovan Hook.

Kasumi is master of stealth and eluding her enemies, her unique skills and technical expertise will be a valuable assets to Cerberus and Commander Shepard.
Stay Tuned everybody!













If you are in the United States, you can now use PayPal as a method of payment for the Xbox LIVE Marketplace.
You can use PayPal to buy Microsoft Points without having to associate your credit card information to your Xbox LIVE account. If you are new to PayPal, please sign up first and then follow the steps below to associate your account with Xbox LIVE.
It’s pretty easy and just like adding a credit card to your account. Sign in to Xbox.com and head to the account summary page. From there choose “Manage Payment Options” (from the left navigation menu) then click “Add a new PayPal Account.” Follow the instructions and you’ll be set up in no time.
A couple of things to point out:
PayPal is currently supported for Xbox LIVE users in the U.S. only.
PayPal can only be used to purchase Microsoft Points on Xbox.com.
PayPal accounts are not available for purchasing Microsoft Points on the Xbox 360 console.You can associate multiple Pay Pal accounts with your Xbox LIVE account.

after murdering your way through cryo-labs, weapons research labs, robot assembly and don't forget the livin quarters you will have a final face off with the captain. I won't give to much away but after your not to friendly encounter you will come to the great finale! Which I would love to talk about but dont really want to give away the ending, lets just say this could be a hard a hard battle if you are on your own, having to fend off aliens from behind and an entirely giant new threat ahead, afte dealing with both your will be able to beam yourself back to earth. Congratulations you are back on earth and away from the evil ship, but was it all worth it?
Weapons and Combat
On-board Zeta you will find a some new w
eapons, all with a unique variant hidden somewhere on-board. When I say some, I really mean
some – There is one melee weapon, 2 energy, short and long and a heavy energy weapon. You
will find some
other weapons from Earth's past and a couple of other unique weapons but they all leave a little to be desired. These weapons, while not that effective at all, are practically the only weapons useful on Zeta as the aliens seems pretty resistant to human technology, don't let that stop you pumping a 12 gauge into their head though, that's still pretty effective ;).
Armour is all but non-existent on-board the ship as the aliens bullet stopping armour would be just too small for you, sorry. The only armour you will find is that which you loot from your dead friends so best bring your own.
Finally there is one of my biggest gripes. The completely over powered enemies. Where most of the aliens will go down like most strong enemies, all to often you will bump into a predator like almost invisible enemy, wearing his super strong energy shield. While exactly the same as the other aliens on-board this armour leaves them as one of the strongest enemies in the game, taking more than 3 direct Tesla cannon hits to put down.
While I understand bethesda putting these in to give the player a challenge, I think I speak for everyone when I say a strategic enemy that takes cover and flanks is much more fun then a half invisible bullet sponge that makes you use more stimpaks than a behemoth.
Environment
While refreshingly new and different from the bleak old wasteland the perfectly sterilised and shiny interiors of Zeta are just too different yet to common. The wow factor quickly wore off as I found myself traversing the same corridor multiple times and think oh look that pipes on this side now, and, where did the orange fluid tubes go?
Sure its different, sure its fun, but it gets old a lot faster then the vast wasteland.
Even the much awaited space-walk was a let down, I was outside for 2 minutes having to do a menial task and then straight back inside, I think maybe a little bit of dirt and grime here and there wouldn't have gone a miss
I haven't Really included an exploration Portion this review, this is because it's practically non-existent. The only thing you will be searching for are the unique alien weapons and the Capture logs for the Achievement... Let me tell you - this alone sucked most of the fun out for me, only to find at the last minute I had missed 1 and couldn't go back as the doors had become INACCESSIBLE... yeah great work on that one huh? my advice is to either use a guide or just do it on another save some time - don't waste the time or stress searching.
Overall
Overall I think Mothership Zeta is a bit of a let down, as for the last big DLC, sure it has that big difference thing going for it, I mean who would have guessed fallout would have aliens, but as for actual interaction with them, I think it would have been best left untouched.
If you are looking for a DLC as linear as anchorage with no sign of a story and enemies harder then Broken Steel then go for it, but for me... I wish they would repeal that 'No-Refunds' Policy.
8 for Effort but come Bethesda is this really it?
Did I mention there about 5 different loots to find, 2 enemy types and practically no exploration?
We at Inbetween-Gamers give Zeta
5 / 10


Infinity Ward's Modern Warfare 2 is the direct sequel to Call of Duty 4: Modern Warfare. We have focused our attention on Modern Warfare in order to most effectively communicate the fact that this is the first true sequel in the Call of Duty series. Infinity Ward, the original creators of the Call of Duty franchise, has said from the beginning Modern Warfare 2 resides in the Call of Duty universe. This is reflected in the title's package.